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Here to Slay DUNGEONS
Arcane Refinery | Mycelium Network
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Introduction
Everyone within the Unstable Games community is only talking about one thing at the moment; Here to slay DUNGEONS. This cooperative dungeon-crawl board game has caught the attention of thousands. The campaign raised over $1 million dollars within three hours, a record not seen by the Unstable Games company before.
As a fan of all of their games - I was specifically interested in this one for a fan-made project... with a concept of wild vs. tame magic. In this case, the abandoned arcane chemical laboratory (tame magic) and mysterious, fungal-infested mycelium network caves (wild magic) serve as the contrasting dungeons. To fit this theme, I'll be introducing two new characters to the Here to Slay DUNGEONS world: an artificer named Gizmo, and a shaman named Marsh.
Gizmo is a racoon, naturally drawn toward random nick-nacks and doohickies (er... well, trash). She likes to invent little "trash trinkets" - robots that will assist her in battle. Powered by a small arcane crystal at its core - the trinkets can walk... but that's about it! They're pretty harmless otherwise. Made from scraps, they aren't very durable. Gizmo's trash trinkets will add a new, strategy-based component to your game: scrap surge (+8 roll) to create a trash trinket minion. These robots cannot move, nor deal damage, but enemies will consider them a target. If you're lucky - the trinkets will take a blow for you! Though, the trinket only has 1HP. And you can only have 1 on the board/in the dungeon at a time. Gizmo's gadgets might not be very durable or intricate... but she's doing her best!
Marsh is an axolotl! He is rather tanky, but not very fast! He can boost party member's attacks in a certain radius around various totems he places down. These totems have a range of 1 hex tile, and can share a tile with a meeple. Although, the totem cannot move! Once it's placed, it's there. The totem's effect will last 1 round. (If Marsh places a totem on his turn, it lasts until his next, where he could refresh the totem). Marsh has options, though! He has three totems to summon: a strength boost, an evasion boost, or a resistance boost. Strength temporarily boosts damage dealt, evasion boosts how many tiles one can move if they started their turn on the totem hex tile, and resistance temporarily reduces incoming damage OR increases HP by 1 (subject to change). Marsh can only have one totem in play at a time, though, so he has to pick wisely which one to use!
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Intended File Contents
PDF:
All components here will be free to print - meaning their material will vary in quality depending on what kind of paper you use. Print these onto paper, cut them out, and enjoy! (Everything will be measured and sized to match the actual game components when printed on an A4 letter paper):
x2 tarot-sized hero cards
x2 tarot-sized class cards
x2 level tokens
x2 action tokens
x2 movement tokens
x7 health tokens
x2 double-sided power roll tokens
x16 school cards (8 in each deck) - Fungal & Inventor Classes
x2 school tokens (1 per each school) - Fungal & Inventor Classes
x2 single-sided dungeon boss cards (Mycelial Hobgoblin & Refinery Automaton)
x14 double-sided monster and dungeon cards (7 per each dungeon)
x14 double-sided minion tokens (7 per each dungeon)
x1 double-sided dungeon reference card
x9 double-sided dungeon tiles
x1 double-sided dungeon entrance tile
x1 Gizmo meeple
x1 Marsh meeple
x1 Mycelial Hobgoblin meeple
x1 Refinery Automaton meeple
x1 Trash Trinket token
x3 Totem tokens
STL (Optional):
All components here will be free to print - assuming you have access to or own a 3D printer. The meeples are also included above in the PDF, should you not have access to a 3D printer. **NOTE: IF you use the PDF meeples, they will be FLAT! They're printed on paper, after all. These STL meeple files will be 1cm thick! Tokens will be thinner.
x1 Gizmo meeple
x1 Marsh meeple
x1 Mycelial Hobgoblin meeple
x1 Refinery Automaton meeple
x2 level tokens
x2 action tokens
x2 movement tokens
x7 health tokens
x2 double-sided power roll tokens
x2 school tokens (1 per each school) - Fungal & Inventor Classes
x1 Trash Trinket token
x3 Totem tokens
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Gizmo: The Racoon Artificer | Character Summary
HP: 3
Movement: 4
Ability: Scrap Surge (+8 roll)
On your turn, create a Trash Trinket (represented by a token) that has 1 HP. Place the Trash Trinket on an adjacent tile. These Trash Trinkets cannot move, however, enemies will attack them first if they are an eligible target. You may not have more than one Trash Trinket in the dungeon at a time. Trash Trinkets cannot deal DMG - they are simply decoys.
Gizmo can only select physical classes.
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Marsh: The Axolotl Shaman | Character Summary
HP: 4
Movement: 2
Ability: Summon Totem (updated from last post)(+9 roll)
On your turn, summon a totem (represented by a token). This token cannot take nor deal damage. Instead, each totem will boost any ally on the tile the totem is on.(+9 roll)
Totem of Surge (Red, strength) - increases ally damage dealt by 1
Totem of Root (Green, resistance) - decrease incoming damage to ally by 1 OR grant temporary 1 HP to ally (undecided)
Totem of Haste (Blue, evasion) - Increase movement by 1 if ally started their turn on the same tile of the totem
Marsh can only select ethereal classes.
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Schools
Fungal (Ethereal): Focuses on life-sapping and spores.
Inventor (Physical): Focuses on actions and items.
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Dungeons
Arcane Refinery
Boss: Refinery Automaton
Minions: Scrap Golem, Overseer Construct, Prototype, Drone
Monsters: Clockwork Spindler, Catalyst, Scavenger, Stalker, Gearborn, Rust Revenant
Dungeon Card: Arcane Refinery (Aether Pulse)
Mycelium Network
Boss: Mycelial Hobgoblin
Minions: Sporeling Sprout, Whispercap, Husk, Mycelial Watcher
Monsters: Puffcap Drifter, Glitterspore Swarm, Tickspore Mites, Spore Scribe, Echoling, Nightshade
Dungeon Card: Mycelium Network (Spore Cloud)
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Cheers, all! Make sure to leave a comment if you think I should add, remove or change anything. I enjoy hearing your thoughts!
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